Forum Replies Created
midphaseParticipantOctober 19, 2014 at 4:45 pmPost count: 29in reply to: LADD Initial Thoughts and Feedback #49559
I love dynamics too, but there is a fine line where they tend to work against you in a mix rather than for you (or alternatively they tend to make you avoid a particular loop sequence because it just won’t cut through the mix).
The way I have started using LADD in my music is to do a couple of passes, the first is to simply program in the keyswitches for the various LADD sequences I want to use in a particular track, and then I do another pass where I’m riding cc1 and adjusting the dynamics of the sequences the way they best fit the rest of my arrangement. IMHO this is a very powerful way to work (although I do wish for also the ability for LADD to recognize input velocity on the sequence keyswitches as a way to potentially cut the second step at times). In fact, I would say that one of the most powerful features of LADD, and one which certainly sets it apart from other similar libraries, is the ability to ride out the dynamics of the various loops, with the results being extremely musical.
The problem I’m running into is that some of the sequenced loops are far too low in volume and presence to begin with (at their maximum velocity range) that they tend to get completely lost in a busy mix. I don’t currently have LADD in front of me, but I’ll be more than happy tomorrow to give you specific instances on specific instruments that IMHO are simply too low in volume compared to the other sequences in the instrument. Since LADD gives me a very efficient way to add dynamics (or rather reduce velocity values in a subtractive way), I would prefer that all of the default sequences are at the higher range of the velocity values.midphaseParticipantOctober 17, 2014 at 5:55 pmPost count: 29in reply to: LADD Initial Thoughts and Feedback #49557
I feel like it’s been a bit quiet around here since the update.
I wanted to chime in and say that so far, I’m having a pretty good experience with LADD v.2, it’s stable and I’m not having any significant CPU issues despite running a riduncolously low buffer on my machine.
One of the presets I find myself pulling up quite often is actually the Hi Hats and Shakers. I think they sound crisp and cut through quite well. I do have to run them through some pretty aggressive Mastering compression to even out the levels (as I might have mentioned before, level discrepancy is probably my #1 issue with LADD).
As LADD nears its finished stage (I assume you guys are trying to release this before the holidays), as far as I’m concerned once the levels have been evened out a tad more and some of the instruments cleaned up a bit (mostly I would prefer if all instruments load up defaulting to C0 as the FX setting, and I personally would prefer if there aren’t any “gaps” on the keyboard which can lead me to press the key over and over wondering if I just can’t hear the actual sample), this puppy is ready for the masses.
I haven’t meticulously gone through sample by sample for each and every instrument (although I have for a number of them), and I haven’t encountered any glitches or other bugaboos. Lastly…sorry if I haven’t posted any feedback regarding the manual, I should really try to force myself to read it…but, as Andrew would say, I have an allergy to manuals. Seriously, I think the tutorial videos are a much quicker and more efficient way to convey pretty much all of the information that the user needs to know. In recent years I have begun using VFX software and video plugins, and many of them don’t come with any printed documentation eschewing traditional manuals and instead relying on online tutorial videos to get the users up to speed.
Anyway, those are my thoughts for this week. (but yes, I will make an effort to read the manual as well)midphaseParticipantOctober 10, 2014 at 4:15 pmPost count: 29in reply to: Thoughts from a lazy composer #49699
Thank you guys.
Now I can go back to my napping knowing that I’ll still meet my deadline without problems!midphaseParticipantOctober 3, 2014 at 11:34 pmPost count: 29in reply to: LADD Initial Thoughts and Feedback #49548
@Andrew K wrote:
Ok… I’ve already done a preset. However, do you want to boost the subs… or also dull the High freqs? I just made it boost the subs (and added some hair to the low end).
I think just boosting the subs. I like to maintain as much of the crisp high end as possible since that’s a good way to maintain presence in a busy mix.
Thank you!midphaseParticipantOctober 3, 2014 at 8:56 pmPost count: 29in reply to: LADD Initial Thoughts and Feedback #49545
1. I would love to be able to control the dynamics of the sequences not only with a slider – which imho is very useful especially for rolls, etc., but also
with velocity. Maybe it could be an either/or situation or even both simultaneously.
Yep, that’s what I mentioned also a few posts ago. I would definitely love that too!midphaseParticipantOctober 3, 2014 at 8:55 pmPost count: 29in reply to: LADD Initial Thoughts and Feedback #49544
@Andrew K wrote:
Also, I think we will have a Morph Master Effects preset were you can dial in real-time a big low sub sound on any patch that has low frequncy content. Still thinking about that.
A big fat YES vote on that one from me!midphaseParticipantOctober 3, 2014 at 7:11 pmPost count: 29in reply to: LADD Initial Thoughts and Feedback #49541
I’m just going to post this comment, and you guys take it for what it’s worth:
I kinda sorta wish there was more subsonic energy / low end to some of the beefier hits.
There I said it! :o
Perhaps I’m a bit too biased toward rumbles and other things that shake up my studio, but on some of the instruments like the bass drums, low toms, frame drum and hits & booms I still find myself wanting to feel that subsonic pressure that I’m accustomed to with some of my other sounds, and I would undoubtedly reach for the SubBass plugin in Logic Pro to add some of that. It’s a subtle thing, but very desirable in today’s demand for floor-shaking “epic” sounding cues.
Then again…maybe it’s just me!midphaseParticipantOctober 3, 2014 at 6:59 pmPost count: 29in reply to: LADD Initial Thoughts and Feedback #49540
Tonal – Tympani Hits + Rolls (velocity) appears to have no sample mapped to B3 even though the key is labeled Blue. I am sure that you guys will go through and double check everything, but I just wanted to mention it so that it doesn’t fall through the cracks.midphaseParticipantOctober 3, 2014 at 12:51 amPost count: 29in reply to: LADD Initial Thoughts and Feedback #49538
Ok…weird bug….do this:
Select and load an instrument (say Ethnic Taikos).
Hit C0 (or any of the KeyFX keyswitches).
Look at the Morph Mastering panel, it should say something like Clean -> Clean
Ok, without touching anything else, hit the right (or left) arrow in the Kontakt preset to switch to the next instrument in line (if you started with Ethnic Taikos, then you should now have Hits & Booms – Big Hits I loaded)
Don’t touch anything, but look at that Morph Mastering setting, it will no longer say Clean -> Clean or similar, but it will have a number.
Now, click on that pull down menu to change the Morph Mastering FX to another preset, none of the preset names appear but instead numbers from 0 to 2499 are now populating the pull down menu.
Ok, now go ahead and hit C0
Notice how the numbers in the pull-down menu now changed to correctly display the various Mastering FX presets like NoDistortion -> Crunch.
Is anyone else seeing this?midphaseParticipantOctober 3, 2014 at 12:42 amPost count: 29in reply to: LADD Initial Thoughts and Feedback #49537
Ok…label this as a suggestion and not a bug report or critique:
I would love to see the Dynamics value paired to the Velocity value of the sequence triggering keyswitches. IMHO there is a missed opportunity here to take advantage of the velocity value that you get from how hard or softly the user presses the sequence triggering note, why not put all that cool data to good use? The sequence keyswitches seem to disregard input velocity, but IMHO they shouldn’t. I think if the keyswitch is pressed softly, why not have the dynamics value reflect this and vice-versa?
Does what I’m saying make sense?
You know, the same could be true of the Key FX keyswitches. Why not affect some of the values depending on the input velocity from the user? So low velocity values would yield more subtle applications of a particular effect/tuning combo while top range value would reach the 100% wet value for everything….why not?midphaseParticipantOctober 2, 2014 at 11:17 pmPost count: 29in reply to: LADD Initial Thoughts and Feedback #49536
I’m on a roll here…
I am sure you guys will fix this, but IMHO all Instruments should default to the natural state when first loaded. Right now, not all instruments default to C0, which can be a bit confusing when loading up something that should sound “normal” like the Bass & Gran Loose BD ALL (No IR…) but which open defaulting to F0 which is a filtered effect.
Also, on that same instrument, there is a B2 key which doesn’t have any samples mapped to it. It might be intentional, but I would advise minimizing any instrument keys without any samples mapped to it as to avoid the frustrating result of having the end user press the key thinking that perhaps the sample has an incredible slow attack or is very soft, only to realize after a couple of minutes that the key doesn’t have any samples assigned to it….just a thought. :mrgreen:midphaseParticipantOctober 2, 2014 at 11:12 pmPost count: 29in reply to: LADD Initial Thoughts and Feedback #49535
On the instrument: Bass & Gran Casa (and sorry for the correction, but being Italian let me inform you that unless you mean Big House it should be Gran Cassa) Euro V2, I am definitely hearing some phasing going on, unless my ears are playing tricks on me. But just to be safe, you might consider double checking.midphaseParticipantOctober 2, 2014 at 11:06 pmPost count: 29in reply to: LADD Initial Thoughts and Feedback #49534
This thread is my repository of thoughts, I hope they don’t come across too negatively but unfortunately I think it’s more useful for me to tell you what is kinda irking me rather than to repeat over and over how awesome LADD is (which it really is).
So here goes another nitpick:
In the Sequencer editor page, the Zoom -+ keys seem straightforward enough….except hitting + actually lowers the steps number and – raises them. I know, I know, I totally understand why…it’s just the OCD in me that causes a small convulsion whenever I hit the + button and the number goes from 64 to 32. May I lobby to get rid of the -+ buttons and just keep it as a drop-down menu? Once again, I appreciate that you’re giving the end user so many options, but IMHO I really find myself wishing for less buttons and less stuff to click on.
Anyone agree, disagree, doesn’t care either way?midphaseParticipantSeptember 29, 2014 at 5:23 amPost count: 29in reply to: LADD Initial Thoughts and Feedback #49527
Here is a small annoyance, every time that I open a LADD instrument, and adjust something, then if I close the instrument Kontakt asks me if I want to save the changes.
I realize it’s a catch-22, because yes, I want Kontakt to inform me about the fact that I’m about to lose my changes, while at the same time LADD is the type of library where the user is inclined to make some tweaks before deciding if they really want to use the instrument or move on to another one.
Is there some scripting indicator that tells Kontakt when to pop-up the save alert or not? I realize that this might seem like a dumb question, but for some reason on libraries like LASS or others, the alert doesn’t come up, but with LADD I feel like Kontakt is constantly asking me if I want to save and it’s a bit of a nuisance when trying to work quickly before the inspiration leaves the room.
Anyone else noticed this?midphaseParticipantSeptember 25, 2014 at 5:23 pmPost count: 29in reply to: CPU and Optimization — Discuss here #49625
@Sebastian K wrote:
There’s also the possibility that it’s the Kontakt DSP clicking (if the clicks are corresponding to KeyFX changes). In this case, you can try to slightly raise the “Smoothing” time in the mixer.
Thank you Sebastian, I don’t think this was the case, but rather it was the annoying every-core-meter-is-hardly-moving-except-the-last-one-which-is-peaking issue in Logic Pro X (and 9 and 8 and 7). Unfortunately, I find that in these cases using multiple instances isn’t as good of a strategy since it can be typically caused by a single complex instrument instance.
I will run into a similar issue at times with Cinesamples Brass or Native Instruments Studio Drums. In the case of Studio Drums, they offer a “lite” version of the patches to minimize CPU spiking. I am not ready to say that LADD needs an “econo” mode quite yet, let me experiment some more since the issue is not consistent with all of the patches.midphaseParticipantSeptember 24, 2014 at 6:10 pmPost count: 29in reply to: LADD Initial Thoughts and Feedback #49522
@Andrew K wrote:
1) This is not common knowledge, but distributing the heavier patches (or most often used) on multiple instances of Kontakt will more evenly distribute the CPU tasks among the multi-core processors.
I did notice some clicking yesterday on a particularly busy Logic Pro session. Sorry if this is slightly off-topic, but based on your expertise, is it better to have Multi-Processor enabled or disabled in the Kontakt plugin settings? And if so, is there a benefit in limiting the number of cores it will access (say to 10 if you have 16 cores)? I assume you guys have probably run all sorts of tests with and without. From my experience, I can’t tell much of a difference with either multi enabled or disabled.midphaseParticipantSeptember 24, 2014 at 3:14 amPost count: 29in reply to: LADD Initial Thoughts and Feedback #49517
I’m slowly collecting data and will post more in depth stuff. Overall this is a great library and I think it will be a huge hit.
I had a couple of initial thoughts:
1. Is there a logic behind the assignment of the FX keyswitches on the bottom octave? I guess what I mean is that are the variations randomly organized or is there some method behind the madness. For instance, I would prefer if the further the keyswitches get from the original sound (C0), the more wacky they get. I don’t want C0 to be normal, then C#0 to be really wacky, then D0 to be somewhat normal and so on. Ideally I would want to know that certain keyswitches (say F0) always lead to a certain type of sonic treatment regardless of the instrument that I pull up and get a predictable behavior so that when I learn one, I learn them all. Does this make sense?
2. Is there a way to swing the sequences? I was trying to figure it out and if the function is there, it didn’t pop out (and my memory from the videos is a bit hazy).
3. I feel like some additional level balancing might be helpful for some of the sequences/FX set ups. On some presets (say the Slats one for instance) one of the sequence loops will be really rather loud, while another is barely audible. While they sound fine by themselves, within a busy mix it can be a tad frustrating as some sequences/loops were so soft than I wasn’t even sure anything was playing.
4. On some instruments I find myself wanting a larger playable range for the individual hits. This is a small issue, I will have more details about the specific instruments I’m referring to.
So far so good, I look forward to exploring more of the sounds…there sure is a lot going on!!!midphaseParticipantSeptember 19, 2014 at 11:14 pmPost count: 29in reply to: Dowload confimation and stats #49594
Downloading right now, going at 2.67Mbps (this is with the TWC Plus service which supposedly is as fast as 20Mbps). The time estimate is 1 hour and 35 minutes, started it at 4:10pm…let’s see if it really means it!
Ok, so the download just ended at 5:47, so that’s 1:37…pretty spot-on with the initial estimate. Download remained right at 2.66Mbps through, even with me occasionally checking e-mails and Facebook. I’m quite impressed!
Decompression of samples took another 2 minutes, very fast!
All in all, the process was seamless and fast, possibly faster than any other library of similar size I’ve ever downloaded (even Pro Tools from AVID takes considerably longer to download).
Now onto the fun stuff!midphaseParticipantSeptember 17, 2014 at 8:28 amPost count: 29in reply to: LADD Initial Thoughts and Feedback #49492
Sorry…before I go to bed and have weird dreams, I just thought I’d add one more thought that’s been on my mind. I might be alone in this, but I find myself wishing that the Length function would be renamed to Release which from my preliminary understanding, appears to be what is actually being affected. When I think of length, particularly as it applies to sequencing, I think of actual note duration (a quarter, or whole note) and not actual duration of sound release and trail which to my mind seem to be more connected to words like Release or perhaps even Gate.
I’m probably the only one who feels this way, so feel free to ignore this, but I just wanted to post it before I forgot.midphaseParticipantSeptember 17, 2014 at 7:58 amPost count: 29in reply to: LADD Initial Thoughts and Feedback #49491
Thank you guys.
I would like to restate to take anything that I say at this stage with a huge grain of salt since it’s all extremely preliminary and some of these “issues” might not be issues at all once we actually begin using the library. My guess (hope) is that it will all seem quite intuitive once I actually get to play with the settings and start clicking on stuff.
Some of the functionality described appears to be either a tad redundant, or not necessarily the type of functions that would appear to be critical for the end user to have access to. For instance, having just watched Sebastian’s video on Loops, I found myself thinking that the Optimization button shouldn’t really be there at all, but should rather be an automatic function that happens behind the scenes. I can’t think of a reason why one wouldn’t always want to have the instrument optimized to its fullest extent.
The same could be said about the Smooth FX switching, why wouldn’t this be desirable at all times?
There are also some shortcuts which don’t seem to be standardized across all the pages. For instance, on the Mixer page, it would appear possible to Save a snapshot to one of the 8 available locations by Option-Clicking onto the desired location, yet this doesn’t appear to be possible on the Tuner page which requires the user to actually access the Save Preset drop down menu in order to save their tuning table.
In some cases, there are functions which I can see that you would like to be able to offer to the end user as a way to customize their experience, yet which might fall in the “too much of a good thing” category. An example of this is in the Key FX Setup Page with the option to change the color of the Key FX keyswitches (or even reverse the selected colors). While this is certainly a very nice customization option to offer to the end-user, in such an option-rich GUI, perhaps not having this choice might simplify the interface a bit. It also doesn’t appear to be an option available to the other key groups which could lead to some confusion.
I am sure there are some valid reasons for this behavior, but at this early stage, it causes some concern toward my ability to keep all of these functions and shortcuts straight in my brain (likely my personal shortcoming, no doubt).
I’ll say it once more, everything that I’m mentioning right now might not be valid once I actually start using LADD, but in the meantime I think I’m going to have some strange dreams tonight.