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  • alligatorlizard
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    Post count: 71

    Just seen spotted this thread as I’ve spent a bit of time recently getting template levels balanced.

    One thing I noticed while doing this was the input response curves for the violins and violas are different from those for cellos and basses. The cellos/basses are pretty linear, the violas/violins are a bit concave, so in the mid-range dynamics, the cellos & basses will dominate (presuming they’re all at roughly the same cc1 value). Not sure why this is, if it’s to smooth out inconsistent volumes within the samples themselves, or if it’s a creative decision from the programmers – anyway, I’ve found I get things balancing much easier by resetting the input response curves (both for volume, and the curve for when the different dynamic layers kick in) to completely linear for all instruments (at least all long articulations, not sure if you can adjust curves for the shorts which are velocity controlled).

    alligatorlizard
    Participant
    Post count: 71

    Great tip about mod wheel 75 being already ff – I used to regard ff as being about 100 (I think in some sample libraries it is) but this is definitely too much here. Nice to keep some headroom for big crescendos too.

    One thing though, are the short articulations meant to share roughly the same curve – eg will a velocity of 75 on a short articulation give the same dynamics as a legato patch with mod-wheel at 75? My ears say this isn’t the case, ff for the shorts sounds more like 100.

    Just wondering what the programmers’ intention was here – should I be able to match short’s velocity with long’s mod wheel values and have everything sit roughly at the right levels? (in situations where you want each part at the same dynamic level)

    alligatorlizard
    Participant
    Post count: 71

    Thanks for that info, very useful to know – didn’t realise it put them different sides of the beat already, but makes sense as I thought the midi offset-ing trick I described wasn’t sounding quite right (which is why i wanted to check on here how exactly the ART script works, in case i’d got it wrong, which i had!)

    Presumably the first note of any rythmic phrase then is totally unaffected by the Rnd Time.

    Good to know the increments are a tenth of a ms too, thanks again guys!

    alligatorlizard
    Participant
    Post count: 71

    Thanks, if it’s possible to check the code, it would be great to know what the Rnd Time ammount signifies, if not ms. Absolutely ears will tell you if it’s good or not, but it always saves time to know exactly what the settings do and how they work. e.g. I’d rather take 2 seconds and use a bit of mathematics to set it up so the notes fall equally randomly on each side of the beat, than sit for ages trying to figure out by ear if I’ve set the midi offset enough. Leaves more time for the musical stuff!

    I feel the ART definitely benefits from some randomisation, as it’s not something you can use randomised quantise functions in sequencers for due to the whole rythmic sequence of notes being triggered by one long note (and the sustain pedal) if you see what I mean. A great script though, as is the auto-arranger.

    alligatorlizard
    Participant
    Post count: 71

    Just got round to installing this – is there an updated manual explaining what all the patches now are? I’m sure I’ll figure it out, but at the moment I’m wondering what the patches with “Lt” after them are?

    Also, we now seem to have only regular and speed patches (ie not the medium and fast ones) – I’m presuming the regular LP/LPG patches are using the longest possible port and gliss intervals available with the speed patches? Again, I’ll probably figure this out, but can anyone confirm whether this is correct?

    Thanks!

    alligatorlizard
    Participant
    Post count: 71

    just noticed another odd note! tried moving the part to “vlns 1 A leg” and here the A is fine, but the B above middle C (again with mod wheel around 40) exhibits the same wierd slide to the correct pitch at the notes start.

    I’m getting round this for now starting the note on the layer below (mod wheel about 20) and fading in.

    alligatorlizard
    Participant
    Post count: 71

    Just got a new 64 bit machine with 12GB RAM also – looking forward to loading all of LASS at once!

    alligatorlizard
    Participant
    Post count: 71

    Just wondering where we should look out for the update patch – will it be here on the forums or on the main audiobro site? Any idea when it might be ready?

    alligatorlizard
    Participant
    Post count: 71

    Hi again,

    This probably isn’t much help in solving the mystery, but thought I’d let you know that as suddenly as it appeared, this problem seems to have gone away… I noticed than in a new project patches were loading fine when re-opening project – opened a few old projects, including some where this problem was definitely occuring before, and all loaded fine! So to summarise: for about a month, samples weren’t loading properly (but ONLY when re-openig a project where LASS patches had already been loaded into Kontakt 3.5) then it all went back to normal again. Honestly cannot think of any changes I made at any point that could explain this!

    Sorry, this probably isn’t very useful – but as it sounds like the other people posting in this thread have a different, and more fundamental problem, I thought I’d better just let you know that for now all is well with Cubase and Kontakt at any rate.

    Must have been gremlins, fingers crossed they don’t come back…

    alligatorlizard
    Participant
    Post count: 71

    It is odd, as everything worked fine until just recently. I don’t think it’s necessarily cubase specific, but maybe something to do with Kontakt 3.5? Then again, who knows. I’ve used Cubase and Kontatk for years and it’s never done anything like this – other sample libraries are unnafected though, so it must be something unique to LASS causing this. Could it be something with the legato scripting that re-installing LASS might fix? Then again, if that was the problem, why does it work fine once the patch is manually reloaded…

    Is it possible to upload an audio file to illustrate what’s happening? Might give some clues?

    alligatorlizard
    Participant
    Post count: 71
    in reply to: IR Newbie question #30496

    Thanks Andrew, that’s good to know – if that’s the way The Creator does it, it’s good enough for me! I do often run live acoustic guitars through two reverbs, one to give a natural room ambience, then through a longer hall one to make it sound “big”, so I guess this is the same sort of thing. Just wanted to check I wasn’t missing something!

    alligatorlizard
    Participant
    Post count: 71
    in reply to: IR Newbie question #30494

    Just to clarify – is the usual method of applying an ER and a Tail to load two instances of the convolution plugin (Cubase 5’s Reverence in my case) and load the ER into one, the tail into the other, then to use them both as send effects (on the Kontakt instrument where LASS is loaded), with the ER being first in the send chain?

    I’m not sure about other convolution plugins, but with Reverence, you can only load one impulse at a time, so this is the only way i can think of doing things. Not used to applying early reflections though, so thought I’d just check how other people are doing it.

    Obviously whatever sounds good, is good, but it’s always good to now exactly what the intended use or conventional wisdom is and use this as a starting point, otherwise you’re always thinking “well maybe it could sound even better another way…”

    alligatorlizard
    Participant
    Post count: 71

    Thanks for that, good to know – I presumed they were superfluous files (the “._” ones) but thought I’d better check!

    I think I’ve tracked down the all various patches you’ve already posted, but I’ll look out for the large update.

    :D

    alligatorlizard
    Participant
    Post count: 71

    am loving the solo viola by the way – it’s been getting plenty of attention over the past few days!

    alligatorlizard
    Participant
    Post count: 71

    Thanks for the reply. I’ve checked these patches again in fresh project, the A sus patch is definitely louder, but looking at the output meter only really by a few db – mainly it’s the timbre which is a lot brighter. However, in the scheme of things, ie in the midst of an orchestral arrangement, it sounds fine, even with divisi parts across the violas. I guess the point is that every section should sound slightly different?

    Anyway, just wanted to make sure it wasn’t a mistake! And besides, unlike other sample libraries I could mention, the violas do blend very well with everything else.

    alligatorlizard
    Participant
    Post count: 71

    Thanks for that, it looks like a good way of doing things, but for some reason I’m not getting Kontakt showing up in the drop down menu for the midi inserts – any idea how I make it appear in this list? All I get at the moment are a list of Cubase 5’s midi fx.

Viewing 16 posts - 1 through 16 (of 16 total)