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in reply to: LASS real legato script!!! #30692
@posssu wrote:
I agree with Andrew. Man, I find it even hard triggering the legato (instead of portamento)…!!!
Just so you know… you can change the velocity values by which the Real Legato Script will trigger Leg, Ports and Glisses… this is useful to make it respond better to your Keyboard controller.
In the User’s Guide under Real Legato Script.
Cheers,
Andrew Kin reply to: Cellos pizzicato missing notes #30710ahhh… thanks.
Yeah… The AMG script in slot 4 has the range going up too high… I’ll fix that…
In the meantime, if you press C#6, you’ll bypass the AMG and those upper notes won’t alternate to “empty” samples.
Just FYI:
C#6 Bypasses AMG on the Pizzes
B6 set it to Round Robin AMG
C7 sets it to Random AMGThanks,
Andrew K
in reply to: Suguestions #30671i John,
It sounds like you’ve got it now. It’ a tricky one to describe.
Cheers,
AK
in reply to: Automating GUI buttons? #30702Hi,
Kontakt only allows assignable automation knobs.
Currently, there is no way to automate the RT on/off. If there is a large demand for this, perhaps this is a feaure that I could include in the future.In the meantime, what you can do is set up an Instrument Bank where you have an RT “On” and and RT “off” patch loaded into the same Instrument Bank and do a program change to switch between the 2.
Cheers,
Andrew K
in reply to: IR Newbie question #30483Chris,
You’re quite right.
I’m assuming there no inadvertent panning that your doing… and that this is only the result of the different IR engines.
I’m not familiar with Waves IR-L though….
Anyone else?
AK
in reply to: Suguestions #30669@John Rodriguez wrote:
Doesn’t the CC table script adjust the levels of each dynamic layer in relationship to CC1? I think what Daniel meant is something like the VSL VI’s dynamic range field where the value adjusts the spread of volume in between each dynamic layer with the top layer being constant. So if the value field is set to 10 with the f layer being 0 dB, the mf layer being-3 dB and the p layer being -6 dB then adjusting the dynamic range field to say 20 would make the respective levels 0 dB, -6 dB and -12 dB. With the CC table script it looks like if the ppp layer is at 0 then the dynamic range can only be compressed but not expanded, maybe I’m missing something?
Hi John,
The CC Table script allows you to adjust the Levels of each dynamic AND the range of each dynamic. There are actually 2 tables.. there’s a drop down. I mean, technically, you could have the ppp layer occupy the entire CC1 range… and on the other table make the Volume of that range only have a 6 dB volume range. It;s a little hard to explain here… I think I explain it pretty well in the User’s Guide. Let me know if you have any questions though.
AK
in reply to: 2 Midi Controlers to make an 88 key controller? #30672Hi,
Back when I had a 76 note controller, I also used an Oxygen 8 to trigger KSs on the lower octave.
You can also use Input Transform in Cubase/Logic to transpose keys… so maybe you can use that in some way. Although, personally, I think you should do yourself the favor and get 2nd cheap controller to do it.
Cheers,
AK
in reply to: LASS problem? Kontakt/Sonar issue? #30586Hi Guys,
I’m going to forward this Sonar stuff to Germany and see what they say… because I sure can’t see what it is.
I’ll keep you posted.
Cheers,
AK
in reply to: some pitchyness? #30674Hi Neil,
Mid to late September I’ll be doing a revision of LASS.. a sort of update where I’ll be fixing a bunch of things. I want to get more feedback from users before I start the update… and I also want to see if NI will have some new tricks I can take advantage of… but I general… I’ll try to address these types of issues.
Hey… I had to start off with a Version 1.0 in order to release a V1.1 :lol:
in reply to: Helper scripts!!! #30662Leo,
You don’t have K3.5?
Yes… unfortunately, the way Native Instruments did Kontakt Player, you don’t have access to the “helper scripts” because they are only accessible by going into edit mode… which is only available on full version of Kontakt.
I hope NI changes this in the future…. but for now… you can only edit the patches and access the helper scripts with K3.5
However… the most important script are accessible via the GUI.
Cheers,
AK
in reply to: LASS real legato script!!! #30690@Leogardini wrote:
I see what you mean…but woudn´t be more simple having both controls over velocity only???
I mean…the amount of velocity would change not only the type of legato but also the speed!!!Hi Leo… tudo bem???!!!
No… and the reason for that is it would be very hard to have consistent control of the port or gliss speeds. As you use LAS, you’ll find that you’ll set the C83 and find a “sweet spot” for the port of gliss speed. It would be SO hard to re-trigger the consistent speeds of the port and Glisses with velocity… I know… because I tried it. It was a nightmare. CC83 offers much more control.. although the “appeal” of doing everything with velocity may seem nice… it doesn’t translate into consistent and reproducible performances.
Cheers,
AK
@rpmusic wrote:
Thanks again for your responses and more importantly, writing these scrpits…well done!
Rob
+1
Thanks Gabor!in reply to: IR Newbie question #30481Hi Chris,
There are a few reasons I said that.
Yes, in general, I find Kontakt’s convolution not as good sounding as the dedicated IR softwares (like Altiverb, Wizzoo, Prestine Space, etc.) and I also think that Kontakt’s IR engine can also be too taxing. I’d prefer to save Kontakt’s CPU for sampler duties and use another software for IRs.
But that’s just me.
Cheers,
Andrew K
in reply to: Suguestions #30667Hi Daniel,
Thanks for the suggestions!
If you want to change the dynamic range of an instrument, you can do this in the CC Table Script — Page 36 of the User’s Guide.
A speed knob… hmmm…. I’m trying to keep things as uncluttered as possible… and ultimately, I’d recommend getting a hardware fader bank to use with LASS… even if it is a cheap one because it will save you tons of time. Here is a good (cheap) one for $60:
http://www.sweetwater.com/store/detail/nanoKONTROL/?gclid=CJ_Pm9ieipwCFR0SagodLBX_Yg
Cheers,
Andrew K
in reply to: Vlas B Non Esp Sus (3 Layers) pitched wrong #30546Here are the new Vlas B non vib patches.
Just replace the old ones with the new ones.
Remember the “_” at the end of the name means it;s the 16 bit version and goes in the 16 bit instruments folder of the Violas.
Here is the .zip:
http://audiobro.com/file_area/Updated_Patches/Vlas_B_non_vib_rev_1_8-3-09.zip
Cheers,
AK
in reply to: Vlas B Non Esp Sus (3 Layers) pitched wrong #30545Ok…
Good catch… all the zones need to be moved over to the left by 1 semitone. I’ll post a new 16 and 24 bit patch later this evening.
Cheers,
AK
in reply to: Bass section looping #30574@Jwilson wrote:
Is the above link LASS? If so, the basses sound very live and real. I like it.
no no no, its a real orchestra.
(lassssshhhhhh!):lol:
Well… there ya go!!!
in reply to: Bass section looping #30572@Jwilson wrote:
Yeah I figured that was the idea, its just when using those samples at full velocity it really distracted. There seems to be a very abrupt attack to the changes which Is noticeable even under every other section playing fff, not something I have ever heard with a real orchestra.
Is the above link LASS? If so, the basses sound very live and real. I like it.
Try keeping the Mod Wheel at 50% max as opposed to 100%. It be less noticeable. This is unavoidable with small divisis. Again , when you combine all the divisi sections… it becomes masked.. with full sections, but even with “real” players… on smaller section you do hear bows changing direction.In your case, if it bother’s you… stay away from the fff dynamic.
Cheers,
Andrew Kin reply to: Bass section looping #30570@Jwilson wrote:
Its all the legato/sus Basses A/B/solo patches over most of the lower octave. Its apparent throughout the dynamic range but obviously prominent at high levels.
The C section seems to be fine, as are all the sordinos.
Little audio clip:
http://www.jwilsonmusic.com/music/bass%20glitches%201.wavFirst sample – Basses B legLP (fast) – E0 – CC1 full
Second sample – Basses A leg L – D0 – CC1 zero through fullThanks for posting the files.
Actually… that’s not a bug. That’s the sound of a bass re-bowing the note when he comes to the end of the bow (changing the direction of the bow). This is a natural occurrence with any bowed instrument, but it’s more obvious on the basses because they are such big and unwieldy instruments. This phenomenon gets masked with the more layers you add… and if you play the Full Mix patch.
In looping that basses… and all solo instruments, I looped them so there would be as natural a “re-bow” as possible under the circumstances.
Thanks,
Andrew K
in reply to: Sample Rate #30577@Jwilson wrote:
Ah OK, thanks.
If the only thing changed is the pitch though, wouldn’t that lead to aliasing issues?
I don’t think so.
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